2.50
练习 2.50 请定义变换 flip-horiz,它能在水平方向上反转画家。再定义出对画家做反时针方向上180度和270度旋转的变换。
先用 js 来直观地体验一下,后面再将 js 实现翻译成 scheme。
先复用一下上一练习的代码:
cons = (x, y) => [x, y];
car = (z) => z[0];
cdr = (z) => z[1];
makeVect = cons;
xCorVect = car;
yCorVect = cdr;
makeSegment = cons;
startSegment = car;
endSegment = cdr;
o = makeVect(0, 0);
e1 = makeVect(300, 0);
e2 = makeVect(0, 150);
s = makeSegment(makeVect(1, 0), makeVect(0, 1));
console.log('s = ', s);
console.log(startSegment(s));
console.log(endSegment(s));
makeFrame = (origin, edge1, edge2) => {
return [origin, edge1, edge2];
};
originFrame = (frame) => frame[0];
edge1Frame = (frame) => frame[1];
edge2Frame = (frame) => frame[2];
addVect = (v1, v2) => makeVect(xCorVect(v1) + xCorVect(v2), yCorVect(v1) + yCorVect(v2));
subVect = (v1, v2) => makeVect(xCorVect(v1) - xCorVect(v2), yCorVect(v1) - yCorVect(v2));
scaleVect = (s, v) => makeVect(s * xCorVect(v), s * yCorVect(v));
frameCoordMap = (frame) => {
return (v) => {
return addVect(
originFrame(frame),
addVect(
scaleVect(
xCorVect(v),
edge1Frame(frame)
),
scaleVect(
yCorVect(v),
edge2Frame(frame)
)
)
);
};
}
f = makeFrame(o, e1, e2);
drawLine = (v1, v2) => {
return (ctx) => {
ctx.beginPath();
ctx.moveTo(xCorVect(v1), yCorVect(v1));
ctx.lineTo(xCorVect(v2), yCorVect(v2));
ctx.stroke();
}
};
segmentsPainter = (segmentList) => {
return (frame) => (ctx) => {
segmentList.forEach((segment) => {
drawLine(
(frameCoordMap(frame))(startSegment(segment)),
(frameCoordMap(frame))(endSegment(segment))
)(ctx);
});
}
}
applyToCanvas = (painter, canvasSelector) => {
const canvas = document.querySelector(canvasSelector);
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
painter(ctx);
}
wavePainter = (frame) => {
const v1 = makeVect(0.4, 0);
const v2 = makeVect(0.6, 0);
const v3 = makeVect(0, 0.2);
const v4 = makeVect(0.3, 0.2);
const v5 = makeVect(0.7, 0.2);
const v6 = makeVect(0, 0.4);
const v7 = makeVect(0.2, 0.4);
const v8 = makeVect(0.3, 0.35);
const v9 = makeVect(0.42, 0.4);
const v10 = makeVect(0.6, 0.4);
const v11 = makeVect(0.8, 0.4);
const v12 = makeVect(0.3, 0.4);
const v13 = makeVect(0.2, 0.55);
const v14 = makeVect(0.31, 0.5);
const v15 = makeVect(0.6, 0.51);
const v16 = makeVect(1, 0.7);
const v17 = makeVect(0.5, 0.8);
const v18 = makeVect(1, 0.85);
const v19 = makeVect(0.35, 1);
const v20 = makeVect(0.4, 1);
const v21 = makeVect(0.6, 1);
const v22 = makeVect(0.7, 1);
return segmentsPainter([
makeSegment(v1, v4),
makeSegment(v2, v5),
makeSegment(v3, v7),
makeSegment(v7, v8),
makeSegment(v8, v9),
makeSegment(v9, v4),
makeSegment(v10, v5),
makeSegment(v10, v11),
makeSegment(v6, v13),
makeSegment(v13, v12),
makeSegment(v12, v14),
makeSegment(v16, v11),
makeSegment(v18, v15),
makeSegment(v19, v14),
makeSegment(v20, v17),
makeSegment(v21, v17),
makeSegment(v22, v15),
])(frame);
}
applyToCanvas(wavePainter(f), '#wave-canvas');
先将以上 wave 在水平上做个翻转:
transformPainter = (painter, origin, corner1, corner2) => {
return (frame) => {
const m = frameCoordMap(frame);
const newOrigin = m(origin);
return painter(
makeFrame(
newOrigin,
subVect(m(corner1), newOrigin),
subVect(m(corner2), newOrigin)
)
);
}
}
flipHoriz = (painter) => {
return transformPainter(
painter,
makeVect(1, 0),
makeVect(0, 0),
makeVect(1, 1)
)
}
applyToCanvas(flipHoriz(wavePainter)(f), '#flip-horiz-canvas');
再将最初的 wave 在反时针方向上旋转 180 度:
rotateLeft180 = (painter) => {
return transformPainter(
painter,
makeVect(1, 1),
makeVect(0, 1),
makeVect(1, 0)
)
}
applyToCanvas(rotateLeft180(wavePainter)(f), '#rotate-left-180-canvas');
最后将最初的 wave 向反时针方向上旋转 270 度。
rotateLeft270 = (painter) => {
return transformPainter(
painter,
makeVect(1, 0),
makeVect(1, 1),
makeVect(0, 0)
)
}
applyToCanvas(rotateLeft270(wavePainter)(f), '#rotate-left-270-canvas');
console.log('done');