2.49
练习 2.49 利用segments->painter定义下面的基本画家:
a) 画出给定框架边界的画家
b) 通过连接框架两对角画出一个大叉子的画家。
c) 通过连接框架各边的中心画出一个菱形的画家。
d) 画家 wave。
a)
先用 js 来直观地体验一下,后面再将 js 实现翻译成 scheme。
先使用 js 定义一下 segment 的构造函数,以及其相应的选择函数:
cons = (x, y) => [x, y];
car = (z) => z[0];
cdr = (z) => z[1];
makeVect = cons;
xCorVect = car;
yCorVect = cdr;
makeSegment = cons;
startSegment = car;
endSegment = cdr;
o = makeVect(0, 0);
e1 = makeVect(300, 0);
e2 = makeVect(0, 150);
s = makeSegment(makeVect(1, 0), makeVect(0, 1));
console.log('s = ', s);
console.log(startSegment(s));
console.log(endSegment(s));
接着,定义 frame:
makeFrame = (origin, edge1, edge2) => {
return [origin, edge1, edge2];
};
originFrame = (frame) => frame[0];
edge1Frame = (frame) => frame[1];
edge2Frame = (frame) => frame[2];
addVect = (v1, v2) => makeVect(xCorVect(v1) + xCorVect(v2), yCorVect(v1) + yCorVect(v2));
scaleVect = (s, v) => makeVect(s * xCorVect(v), s * yCorVect(v));
frameCoordMap = (frame) => {
return (v) => {
return addVect(
originFrame(frame),
addVect(
scaleVect(
xCorVect(v),
edge1Frame(frame)
),
scaleVect(
yCorVect(v),
edge2Frame(frame)
)
)
);
};
}
f = makeFrame(o, e1, e2);
const m = frameCoordMap(f);
console.log('start = ', m(startSegment(s)));
console.log('end = ', m(endSegment(s)));
然后,定义 segmentsPainter,并运行一个 segmentsPainter 实例看看:
drawLine = (v1, v2) => {
return (ctx) => {
ctx.beginPath();
ctx.moveTo(xCorVect(v1), yCorVect(v1));
ctx.lineTo(xCorVect(v2), yCorVect(v2));
ctx.stroke();
}
};
segmentsPainter = (segmentList) => {
return (frame) => (ctx) => {
segmentList.forEach((segment) => {
drawLine(
(frameCoordMap(frame))(startSegment(segment)),
(frameCoordMap(frame))(endSegment(segment))
)(ctx);
});
}
}
applyToCanvas = (painter, canvasSelector) => {
const canvas = document.querySelector(canvasSelector);
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
painter(ctx);
}
const s2 = makeSegment(
makeVect(0, 0),
makeVect(1, 1)
);
applyToCanvas(segmentsPainter([s, s2])(f), '#a-segments');
现在,让我们画出这个框架边界:
framePainter = frame => {
const corner1 = makeVect(0, 0);
const corner2 = makeVect(1, 0);
const corner3 = makeVect(1, 1);
const corner4 = makeVect(0, 1);
return segmentsPainter([
makeSegment(corner1, corner2),
makeSegment(corner2, corner3),
makeSegment(corner3, corner4),
makeSegment(corner4, corner1)
])(frame);
};
applyToCanvas(framePainter(f), '#a-border');
现在,将这个画出框架的画家,翻译成 scheme:
(define (frame->painter frame)
((segments->painter
(list
(make-segment (make-vect 0 0) (make-vect 1 0))
(make-segment (make-vect 1 0) (make-vect 1 1))
(make-segment (make-vect 1 1) (make-vect 0 1))
(make-segment (make-vect 0 1) (make-vect 0 0))
)
) frame)
)
b)
const forkPainter = (frame) => {
const corner1 = makeVect(0, 0);
const corner2 = makeVect(1, 0);
const corner3 = makeVect(1, 1);
const corner4 = makeVect(0, 1);
const s1 = makeSegment(corner1, corner3);
const s2 = makeSegment(corner2, corner4);
return segmentsPainter([s1, s2])(frame);
};
applyToCanvas(forkPainter(f), '#fork-canvas');
将大叉子画家翻译成 Scheme:
(define (fork-painter frame)
((segments-painter
(list
(make-segment (make-vect 0 0) (make-vect 1 1))
(make-segment (make-vect 0 1) (make-vect 1 0))
)
) frame)
)
c
diamondPainter = (frame) => {
const vTop = makeVect(0.5, 0);
const vRight = makeVect(1, 0.5);
const vBottom = makeVect(0.5, 1);
const vLeft = makeVect(0, 0.5);
const s1 = makeSegment(vTop, vRight);
const s2 = makeSegment(vRight, vBottom);
const s3 = makeSegment(vBottom, vLeft);
const s4 = makeSegment(vLeft, vTop);
return segmentsPainter([s1, s2, s3, s4])(frame);
};
applyToCanvas(diamondPainter(f), '#diamond-canvas');
将以上 js 代码翻译成 Scheme 代码:
(define (diamond->painter frame)
((segments->painter
(make-segment (make-vect 0.5 0) (make-vect 1 0.5))
(make-segment (make-vect 1 0.5) (make-vect 0.5 1))
(make-segment (make-vect 0.5 1) (make-vect 0 0.5))
(make-segment (make-vect 0 0.5) (make-vect 0.5 0))
) frame)
)
d
wave 的点线比较多,为了画出来,先标记一下所有的点,一共是22个。再连点成线即可。
Scheme 省略,没有新鲜东西,只是比较繁琐而已。
wavePainter = (frame) => {
const v1 = makeVect(0.4, 0);
const v2 = makeVect(0.6, 0);
const v3 = makeVect(0, 0.2);
const v4 = makeVect(0.3, 0.2);
const v5 = makeVect(0.7, 0.2);
const v6 = makeVect(0, 0.4);
const v7 = makeVect(0.2, 0.4);
const v8 = makeVect(0.3, 0.35);
const v9 = makeVect(0.42, 0.4);
const v10 = makeVect(0.6, 0.4);
const v11 = makeVect(0.8, 0.4);
const v12 = makeVect(0.3, 0.4);
const v13 = makeVect(0.2, 0.55);
const v14 = makeVect(0.31, 0.5);
const v15 = makeVect(0.6, 0.51);
const v16 = makeVect(1, 0.7);
const v17 = makeVect(0.5, 0.8);
const v18 = makeVect(1, 0.85);
const v19 = makeVect(0.35, 1);
const v20 = makeVect(0.4, 1);
const v21 = makeVect(0.6, 1);
const v22 = makeVect(0.7, 1);
return segmentsPainter([
makeSegment(v1, v4),
makeSegment(v2, v5),
makeSegment(v3, v7),
makeSegment(v7, v8),
makeSegment(v8, v9),
makeSegment(v9, v4),
makeSegment(v10, v5),
makeSegment(v10, v11),
makeSegment(v6, v13),
makeSegment(v13, v12),
makeSegment(v12, v14),
makeSegment(v16, v11),
makeSegment(v18, v15),
makeSegment(v19, v14),
makeSegment(v20, v17),
makeSegment(v21, v17),
makeSegment(v22, v15),
])(frame);
}
applyToCanvas(wavePainter(f), '#wave-canvas');